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		<id>http://mitov.com/wiki/index.php?title=Method_function_VLSimpleImageBuffer.IVLImageBuffer.Write()_:_PByte&amp;diff=3433&amp;oldid=prev</id>
		<title>David Alm: Automated Syncronization with Documentation</title>
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				<updated>2011-11-22T00:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Automated Syncronization with Documentation&lt;/p&gt;
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'''Class:''' [[Interface VLSimpleImageBuffer.IVLImageBuffer|IVLImageBuffer]]&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
=== Delphi: ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
'''function''' Write() : PByte;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== C++ Builder: ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
PByte '''__fastcall''' Write();&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visual C++ (MFC): ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 Write();&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Returns write pointer to the buffer data. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This method is not guaranteed to preserve the current data in&lt;br /&gt;
the buffer. If you need to read and write to the buffer, use&lt;br /&gt;
the [[Method function VLSimpleImageBuffer.IVLImageBuffer.Modify() : PByte|Modify]] method. Use this method when you need write access&lt;br /&gt;
to the data for writing. If you just need to read the data,&lt;br /&gt;
use [[Method function VLSimpleImageBuffer.IVLImageBuffer.Read() : PByte|Read]] instead! [[Method function VLSimpleImageBuffer.IVLImageBuffer.Read() : PByte|Read]] is faster, as Write may result in&lt;br /&gt;
additional memory allocation operation if the internal data&lt;br /&gt;
buffer is shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 var RawData : PByte;&lt;br /&gt;
 &lt;br /&gt;
 RawData := VideoBuffer.Write();&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Alm</name></author>	</entry>

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