Property VLRipple.TVLRain.MaxDepth
From Mitov Wiki Doc
(Difference between revisions)
(Automated Syncronization with Documentation) |
(Automated Syncronization with Documentation) |
||
(5 intermediate revisions by one user not shown) | |||
Line 10: | Line 10: | ||
=== Delphi: === | === Delphi: === | ||
<code> | <code> | ||
− | '''property''' MaxDepth : Single '''read''' FMaxDepth '''write''' SetMaxDepth; | + | '''property''' MaxDepth : Single '''read''' FMaxDepth '''write''' SetMaxDepth '''default''' 400; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' float MaxDepth = { '''read'''=FMaxDepth, '''write'''=SetMaxDepth }; | + | '''__property''' float MaxDepth = { '''read'''=FMaxDepth, '''write'''=SetMaxDepth, '''default'''=400 }; |
</code> | </code> | ||
Latest revision as of 00:11, 26 June 2013
This is a Beta Read Only version of this page. Please review and send recommendations to mitov@mitov.com. We will enable the editing as soon as we are happy with the overall Wiki site.
Class: TVLRain
Contents |
Syntax
Delphi:
property MaxDepth : Single read FMaxDepth write SetMaxDepth default 400;
C++ Builder:
__property float MaxDepth = { read=FMaxDepth, write=SetMaxDepth, default=400 };
Summary
Specifies the maximal depth of the generated drops.
Description
Use this property to specify the maximal depth of the
generated drops.