Method procedure MLASFPlayer.TMLASFBasicPlayer.Pump()

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== Summary ==
 
== Summary ==
Plays one buffer if enabled and [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] is [[Enum item LPComponent.TSLClockSource.csExternal|csExternal]].  
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Plays one buffer if enabled and [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] is [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]].  
  
 
== Description ==
 
== Description ==
 
Use the Pump procedure to play a single frame. In order to
 
Use the Pump procedure to play a single frame. In order to
use Pump you must set the [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] to [[Enum item LPComponent.TSLClockSource.csExternal|csExternal]]. If there
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use Pump you must set the [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] to [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. If there
 
is a higher level pump in the chain such as hardware device
 
is a higher level pump in the chain such as hardware device
 
the Pump procedure will be ignored. The highest level pump in
 
the Pump procedure will be ignored. The highest level pump in

Latest revision as of 00:10, 26 June 2013

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Class: TMLASFBasicPlayer

Contents

Syntax

Delphi:

procedure Pump();

C++ Builder:

void __fastcall Pump();

Visual C++ (MFC):

void Pump();

Summary

Plays one buffer if enabled and ClockSource is csExternal.

Description

Use the Pump procedure to play a single frame. In order to use Pump you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the Pump procedure will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.


Delphi example:

ALASFPlayer1.Pump;

C++ Builder example:

ALASFPlayer1->Pump();

Visual C++(MFC) example:

ALASFPlayer1.Pump();

Visual C++/CLI example:

asfPlayer1->Pump();

C# Example:

asfPlayer1.Pump();

VB Example:

ASFPlayer1.Pump

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