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		<author><name>David Alm</name></author>	</entry>

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'''Class:''' [[Interface SLSimpleDataBuffer.ISLRealBuffer|ISLRealBuffer]]&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
=== Delphi: ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
'''function''' Modify() : PReal;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== C++ Builder: ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
PReal '''__fastcall''' Modify();&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visual C++ (MFC): ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 Modify();&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Returns read and write pointer to the buffer data. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This method is guaranteed to preserve the current data in the&lt;br /&gt;
buffer. If you need only to write to the buffer, use the&lt;br /&gt;
[[Method function SLSimpleDataBuffer.ISLRealBuffer.Write() : PReal|Write]] method. Use this method when you need read and write&lt;br /&gt;
access to the data for writing. If you just need to read the&lt;br /&gt;
data, use [[Method function SLSimpleDataBuffer.ISLRealBuffer.Read() : PReal|Read]] instead! [[Method function SLSimpleDataBuffer.ISLRealBuffer.Read() : PReal|Read]] is faster, as Modify may result&lt;br /&gt;
in additional memory allocation and copy operations if the&lt;br /&gt;
internal data buffer is shared. [[Method function SLSimpleDataBuffer.ISLRealBuffer.Write() : PReal|Write]] is faster than the&lt;br /&gt;
Modify method, as it will not perform any copies of the&lt;br /&gt;
existing data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 var RawData : PReal;&lt;br /&gt;
 &lt;br /&gt;
 RawData := RealBuffer.Modify();&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Alm</name></author>	</entry>

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