Property VLFindTargets.TVLFindTargets.MinDistance

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=== Delphi: ===
 
=== Delphi: ===
 
<code>
 
<code>
'''property''' MinDistance : Real '''read''' FMinDistance '''write''' SetMinDistance;
+
'''property''' MinDistance : Real '''read''' FMinDistance '''write''' SetMinDistance '''default''' 10;
 
</code>
 
</code>
  
 
=== C++ Builder: ===
 
=== C++ Builder: ===
 
<code>
 
<code>
'''__property''' double MinDistance = { '''read'''=FMinDistance,  '''write'''=SetMinDistance };
+
'''__property''' double MinDistance = { '''read'''=FMinDistance,  '''write'''=SetMinDistance,  '''default'''=10 };
 
</code>
 
</code>
  

Revision as of 20:29, 10 June 2013

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Class: TVLFindTargets

Contents

Syntax

Delphi:

property MinDistance : Real read FMinDistance write SetMinDistance default 10;

C++ Builder:

__property double MinDistance = { read=FMinDistance, write=SetMinDistance, default=10 };

Summary

Minimum possible Euclidian distance between returned corners.

Description

Use this property to specify the minimum possible distance between returned corners; Euclidian distance is used.


Delphi example:

VLFindTargets1.MinDistance := 10;

C++ Builder example:

VLFindTargets1->MinDistance = 10;

Visual C++(MFC) example:

VLFindTargets1.MinDistance = 10;

C# Example:

findTargets1.MinDistance = 10;

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