Pin SLPlayer.TSLPlayer.ProgressPin
From Mitov Wiki Doc
(Difference between revisions)
(Automated Syncronization with Documentation) |
(Automated Syncronization with Documentation) |
||
Line 15: | Line 15: | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' TOWInt64TimeRangedStatePin | + | '''__property''' TOWInt64TimeRangedStatePin ProgressPin = { '''read'''=FProgressPin, '''write'''=FProgressPin }; |
</code> | </code> | ||
Revision as of 20:30, 10 June 2013
This is a Beta Read Only version of this page. Please review and send recommendations to mitov@mitov.com. We will enable the editing as soon as we are happy with the overall Wiki site.
Class: TSLPlayer
Contents |
Syntax
Delphi:
property ProgressPin : TOWInt64TimeRangedStatePin read FProgressPin write FProgressPin;
C++ Builder:
__property TOWInt64TimeRangedStatePin ProgressPin = { read=FProgressPin, write=FProgressPin };
Summary
The Play Progress Pin of the player.
Description
Use this pin to get notified about the progress of the
player. The event will be called every time a new buffer is
played. You can connect this pin to any other pin accepting
integer data or integer progress data.