Property SLSignalGen.TSLSignalGen.Asymmetry
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− | '''property''' Asymmetry : Real '''read''' GetAsymmetry '''write''' SetAsymmetry; | + | '''property''' Asymmetry : Real '''read''' GetAsymmetry '''write''' SetAsymmetry '''default''' 0; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' double Asymmetry = { '''read'''=GetAsymmetry, '''write'''=SetAsymmetry }; | + | '''__property''' double Asymmetry = { '''read'''=GetAsymmetry, '''write'''=SetAsymmetry, '''default'''=0 }; |
</code> | </code> | ||
Revision as of 20:30, 10 June 2013
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Class: TSLSignalGen
Contents |
Syntax
Delphi:
property Asymmetry : Real read GetAsymmetry write SetAsymmetry default 0;
C++ Builder:
__property double Asymmetry = { read=GetAsymmetry, write=SetAsymmetry, default=0 };
Summary
The Amplitude of generated triangle signal.
Description
Use this property to specify the Asymmetry for triangle
signals.
Delphi example:
SLSignalGen1.SignalType := stTriangle; SLSignalGen1.Asymmetry := 0.3;
C++ Builder example:
SLSignalGen1->SignalType = stTriangle; SLSignalGen1->Asymmetry = 0.3;
Visual C++(MFC) example:
SLSignalGen1.SignalType = stTriangle; SLSignalGen1.Asymmetry = 0.3;
C# example:
signalGen1.SignalType = Mitov.SignalLab.SignalType.Triangle; signalGen1.Asymmetry = 0.3;