Class ILAngularGauge.TILAngularGaugeHand
From Mitov Wiki Doc
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=== Public === | === Public === | ||
*[[Method procedure ILAnalogInstrument.TILAngularHand.DoInvalidateResources()|procedure DoInvalidateResources()]] | *[[Method procedure ILAnalogInstrument.TILAngularHand.DoInvalidateResources()|procedure DoInvalidateResources()]] | ||
+ | *[[Method procedure ILAnalogInstrument.TILAngularHand.InvalidateOwner()|procedure InvalidateOwner()]] | ||
*[[Method procedure ILAnalogInstrument.TILAngularHand.Draw(IGPGraphics;Single;Single;Single;Single;Single;Single;Single;Single;Single;Single)|procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)]] | *[[Method procedure ILAnalogInstrument.TILAngularHand.Draw(IGPGraphics;Single;Single;Single;Single;Single;Single;Single;Single;Single;Single)|procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)]] | ||
*[[Method function ILAnalogInstrument.TILAngularHand.HitTest(Integer;Integer;Single;Single;Single;Single;Single;Single;Single;Single) : Boolean|function HitTest(X : Integer; Y : Integer; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AXCoeff : Single; AYCoeff : Single) : Boolean]] | *[[Method function ILAnalogInstrument.TILAngularHand.HitTest(Integer;Integer;Single;Single;Single;Single;Single;Single;Single;Single) : Boolean|function HitTest(X : Integer; Y : Integer; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AXCoeff : Single; AYCoeff : Single) : Boolean]] | ||
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=== Public === | === Public === | ||
+ | *[[Method function LPComponent.TLPPersistent.QueryInterface(TGUID;TObject) : HResult|function QueryInterface(IID : TGUID; Obj : TObject) : HResult]] | ||
*[[Method function LPComponent.TLPPersistent.GetOwner() : TPersistent|function GetOwner() : TPersistent]] | *[[Method function LPComponent.TLPPersistent.GetOwner() : TPersistent|function GetOwner() : TPersistent]] | ||
*[[Method procedure LPComponent.TLPPersistent.OwnerNameChanged(String;String)|procedure OwnerNameChanged(AOldName : String; ANewName : String)]] | *[[Method procedure LPComponent.TLPPersistent.OwnerNameChanged(String;String)|procedure OwnerNameChanged(AOldName : String; ANewName : String)]] | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 20:30, 10 June 2013
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Package: InstrumentLabPkg
Unit: ILAngularGauge
Inherits: TILAngularHand
Contents |
Syntax
Delphi:
type TILAngularGaugeHand = class( TILAngularHand )
C++ Builder:
class TILAngularGaugeHand : public TILAngularHand
Visual C++ (MFC):
class CTILAngularGaugeHand : public CTILAngularHand
C# (.NET):
public ref class TILAngularGaugeHand : Mitov.InstrumentLab.AngularHand
Summary
Angular gauge hand properties class.
Description
Defines class specifying the angular gauge hand properties.
From TILAngularHand
Properties
Published
- Visible - Specifies if the hand is visible.
- Length - Specifies the head length of the hand.
- TailLength - Specifies the tail length of the hand.
- TipWidth - Specifies the tip width of the hand.
- TailIndentSize - Specifies the size of the tail indent of the hand.
- TailWidth - Specifies the tail width of the hand.
- Color - Specifies the color of the hand.
- Shadow - Specifies how the shadow will be displayed.
- Animation - Specifies the animation effects for the hand.
Methods
Public
- procedure DoInvalidateResources()
- procedure InvalidateOwner()
- procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)
- function HitTest(X : Integer; Y : Integer; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AXCoeff : Single; AYCoeff : Single) : Boolean
- function PerformAnimation() : Boolean