Property ALOggPlayer.TALOggPlayer.PumpPriority

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(Automated Syncronization with Documentation)
(Automated Syncronization with Documentation)
 

Latest revision as of 00:11, 26 June 2013

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Class: TALOggPlayer

Contents

Syntax

Delphi:

property PumpPriority : Cardinal read FPumpPriority write FPumpPriority default 0;

C++ Builder:

__property unsigned int PumpPriority = { read=FPumpPriority, write=FPumpPriority, default=0 };

Summary

Specifies the priority of the component as a pump.

Description

TALOggPlayer is capable of pumping data. It means that if no other pumping component is presented, TALOggPlayer will start generating frames, and sending them via its OutputPin. TALOggPlayer is a master level pump. Any pump with a level below master will be ignored and the component will serve as a pump. If there is a pump above maser level, the component will work in slave mode, providing data on the pump request. If the other pump is a master as well, the priority number will be used to determine who will serve as a pump. If both priorities are equal, one of the pumps will be selected to serve as a data pump.


Delphi example:

ALOggPlayer1.PumpPriority := 5;

C++ Builder example:

ALOggPlayer1->PumpPriority = 5;

Visual C++(MFC/Win32) example:

ALOggPlayer1.PumpPriority = 5;

C# Example:

oggPlayer1.PumpPriority = 5;

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