Property ALOggPlayer.TALOggPlayer.PumpPriority
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=== Delphi: === | === Delphi: === | ||
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− | '''property''' PumpPriority : | + | '''property''' PumpPriority : Cardinal '''read''' FPumpPriority '''write''' FPumpPriority '''default''' 0; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' int PumpPriority = { '''read'''=FPumpPriority, '''write'''=FPumpPriority, '''default'''=0 }; | + | '''__property''' unsigned int PumpPriority = { '''read'''=FPumpPriority, '''write'''=FPumpPriority, '''default'''=0 }; |
</code> | </code> | ||
Latest revision as of 00:11, 26 June 2013
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Class: TALOggPlayer
Contents |
Syntax
Delphi:
property PumpPriority : Cardinal read FPumpPriority write FPumpPriority default 0;
C++ Builder:
__property unsigned int PumpPriority = { read=FPumpPriority, write=FPumpPriority, default=0 };
Summary
Specifies the priority of the component as a pump.
Description
TALOggPlayer is capable of pumping data. It means that if no
other pumping component is presented, TALOggPlayer will
start generating frames, and sending them via its OutputPin.
TALOggPlayer is a master level pump. Any pump with a level
below master will be ignored and the component will serve as
a pump. If there is a pump above maser level, the component
will work in slave mode, providing data on the pump request.
If the other pump is a master as well, the priority number
will be used to determine who will serve as a pump. If both
priorities are equal, one of the pumps will be selected to
serve as a data pump.
Delphi example:
ALOggPlayer1.PumpPriority := 5;
C++ Builder example:
ALOggPlayer1->PumpPriority = 5;
Visual C++(MFC/Win32) example:
ALOggPlayer1.PumpPriority = 5;
C# Example:
oggPlayer1.PumpPriority = 5;