Method procedure ALCommonPlayer.TALCommonPlayer.Pump()
(Automated Syncronization with Documentation) |
(Automated Syncronization with Documentation) |
Latest revision as of 00:11, 26 June 2013
This is a Beta Read Only version of this page. Please review and send recommendations to mitov@mitov.com. We will enable the editing as soon as we are happy with the overall Wiki site.
Class: TALCommonPlayer
Contents |
Syntax
Delphi:
procedure Pump();
C++ Builder:
void __fastcall Pump();
Visual C++ (MFC):
void Pump();
Summary
Plays one buffer if enabled and ClockSource is csExternal.
Description
Use the Pump procedure to play a single audio frame. In order to use Pump you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the Pump procedure will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.
Delphi example:
ALWavePlayer1.Pump;
C++ Builder example:
ALWavePlayer1->Pump();
Visual C++(MFC/Win32) example:
ALWavePlayer1.Pump();
Visual C++/CLI example:
wavePlayer1->Pump();
C# Example:
wavePlayer1.Pump();
VB Example:
WavePlayer1.Pump