Pin SLPlayer.TSLPlayer.ProgressPin

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=== C++ Builder: ===
 
=== C++ Builder: ===
 
<code>
 
<code>
'''__property''' TOWInt64TimeRangedStatePin * ProgressPin = { '''read'''=FProgressPin,  '''write'''=FProgressPin };
+
'''__property''' TOWInt64TimeRangedStatePin ProgressPin = { '''read'''=FProgressPin,  '''write'''=FProgressPin };
 
</code>
 
</code>
  

Latest revision as of 00:11, 26 June 2013

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Class: TSLPlayer

Contents

Syntax

Delphi:

property ProgressPin : TOWInt64TimeRangedStatePin read FProgressPin write FProgressPin;

C++ Builder:

__property TOWInt64TimeRangedStatePin ProgressPin = { read=FProgressPin, write=FProgressPin };

Summary

The Play Progress Pin of the player.

Description

Use this pin to get notified about the progress of the player. The event will be called every time a new buffer is played. You can connect this pin to any other pin accepting integer data or integer progress data.

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