Property VLImageAdjust.TVLImageAdjust.Saturation
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=== Delphi: === | === Delphi: === | ||
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− | '''property''' Saturation : Single '''read''' FSaturation '''write''' SetSaturation; | + | '''property''' Saturation : Single '''read''' FSaturation '''write''' SetSaturation '''default''' 1; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' float Saturation = { '''read'''=FSaturation, '''write'''=SetSaturation }; | + | '''__property''' float Saturation = { '''read'''=FSaturation, '''write'''=SetSaturation, '''default'''=1 }; |
</code> | </code> | ||
Latest revision as of 00:11, 26 June 2013
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Class: TVLImageAdjust
Contents |
Syntax
Delphi:
property Saturation : Single read FSaturation write SetSaturation default 1;
C++ Builder:
__property float Saturation = { read=FSaturation, write=SetSaturation, default=1 };
Summary
Adjusts the Saturation.
Description
Use this property to adjust the Saturation.
The value is a multiplication coefficient.
Examples:
1 - will preserve the value.
0.5 - will result in half the value.
2 - will result in twice the value.
Delphi example:
VLRotate1.Saturation := 1.5;
C++ Builder example:
VLRotate1->Saturation = 1.5;
Visual C++(MFC) example:
VLRotate1.Saturation = 1.5;
Visual C++/CLI example:
rotate1->Saturation = 1.5;
C# example:
rotate1.Saturation = 1.5;
VB example:
Rotate1.Saturation = 1.5