Class VLFishEye.TVLFishEye
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=== C# (.NET): === | === C# (.NET): === | ||
<code> | <code> | ||
− | '''public ref class''' | + | '''public ref class''' FishEye : [[Class VLBaseRemapFilter.TVLCircleRemapFilter|Mitov.VideoLab.CircleRemapFilter]] |
</code> | </code> | ||
== Summary == | == Summary == |
Latest revision as of 00:30, 26 June 2013
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Package: VideoLabPkg
Unit: VLFishEye
Inherits: TVLCircleRemapFilter
Syntax
Delphi:
type TVLFishEye = class( TVLCircleRemapFilter )
C++ Builder:
class TVLFishEye : public TVLCircleRemapFilter
Visual C++ (MFC):
class CTVLFishEye : public CTVLCircleRemapFilter
C# (.NET):
public ref class FishEye : Mitov.VideoLab.CircleRemapFilter
Summary
Applies FishEye effect over the image.
Description
Use this component to apply FishEye effect over the image. The effect can be positive and negative lens effect. The surrounding background can be preserved, or discarded.
Diagram:
Example:
Original Image: | Positive lens preserving the |
background: | |
Negative lens preserving the | Positive lens: |
background: | |
Properties
Published
- Curvature - Specifies the curvature of the lens.
From TVLCircleRemapFilter
Properties
Published
- Background - Specifies how the background will be processed.
- CenterOffset - Specifies the offset of the center of the remapping.
- Radius - Specifies the radius of the remapping.
From TVLGeometricTransfromFilter
Properties
Published
From TVLCommonROISizeFilter
Properties
Published
From TVLCommonROIFilter
Properties
Published
From TVLCommonFilter
Properties
Public
Methods
Public
- procedure ProcessFrame(Image : IVLImageBuffer)
- procedure ProcessFrame(InImage : IVLImageBuffer; var OutImage : IVLImageBuffer)
- procedure ProcessBitmap(InBitmap : TBitmap; OutBitmap : TBitmap)