Method procedure ALCommonPlayer.TALCommonPlayer.Pump()
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== Summary == | == Summary == | ||
− | Plays one buffer if enabled and [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] is [[Enum item | + | Plays one buffer if enabled and [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] is [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. |
== Description == | == Description == | ||
Use the Pump procedure to play a single audio frame. In order | Use the Pump procedure to play a single audio frame. In order | ||
− | to use Pump you must set the [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] to [[Enum item | + | to use Pump you must set the [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] to [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. If |
there is a higher level pump in the chain such as hardware | there is a higher level pump in the chain such as hardware | ||
device the Pump procedure will be ignored. The highest level | device the Pump procedure will be ignored. The highest level |
Latest revision as of 00:11, 26 June 2013
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Class: TALCommonPlayer
Contents |
Syntax
Delphi:
procedure Pump();
C++ Builder:
void __fastcall Pump();
Visual C++ (MFC):
void Pump();
Summary
Plays one buffer if enabled and ClockSource is csExternal.
Description
Use the Pump procedure to play a single audio frame. In order to use Pump you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the Pump procedure will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.
Delphi example:
ALWavePlayer1.Pump;
C++ Builder example:
ALWavePlayer1->Pump();
Visual C++(MFC/Win32) example:
ALWavePlayer1.Pump();
Visual C++/CLI example:
wavePlayer1->Pump();
C# Example:
wavePlayer1.Pump();
VB Example:
WavePlayer1.Pump