Method procedure ALCommonPlayer.TALCommonPlayer.Pump()

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== Summary ==
 
== Summary ==
Plays one buffer if enabled and [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] is [[Enum item LPComponent.TSLClockSource.csExternal|csExternal]].  
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Plays one buffer if enabled and [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] is [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]].  
  
 
== Description ==
 
== Description ==
 
Use the Pump procedure to play a single audio frame. In order
 
Use the Pump procedure to play a single audio frame. In order
to use Pump you must set the [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] to [[Enum item LPComponent.TSLClockSource.csExternal|csExternal]]. If
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to use Pump you must set the [[Property ALCommonPlayer.TALCommonPlayer.ClockSource|ClockSource]] to [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. If
 
there is a higher level pump in the chain such as hardware
 
there is a higher level pump in the chain such as hardware
 
device the Pump procedure will be ignored. The highest level
 
device the Pump procedure will be ignored. The highest level

Latest revision as of 00:11, 26 June 2013

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Class: TALCommonPlayer

Contents

Syntax

Delphi:

procedure Pump();

C++ Builder:

void __fastcall Pump();

Visual C++ (MFC):

void Pump();

Summary

Plays one buffer if enabled and ClockSource is csExternal.

Description

Use the Pump procedure to play a single audio frame. In order to use Pump you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the Pump procedure will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.


Delphi example:

ALWavePlayer1.Pump;

C++ Builder example:

ALWavePlayer1->Pump();

Visual C++(MFC/Win32) example:

ALWavePlayer1.Pump();

Visual C++/CLI example:

wavePlayer1->Pump();

C# Example:

wavePlayer1.Pump();

VB Example:

WavePlayer1.Pump

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