Property TLWatchDogTimer.TTLWatchDogTimer.Repeating

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(Automated Syncronization with Documentation)
 
(Automated Syncronization with Documentation)
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<code>
 
<code>
  TLMainThredEvent1.Repeating := True;
+
  TLMainThreadEvent1.Repeating := True;
 
   
 
   
 
</code>
 
</code>
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<code>
 
<code>
  TLMainThredEvent1->Repeating = true;
+
  TLMainThreadEvent1->Repeating = true;
 
   
 
   
 
</code>
 
</code>
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<code>
 
<code>
  TLMainThredEvent1.Repeating = true;
+
  TLMainThreadEvent1.Repeating = true;
 
   
 
   
 
</code>
 
</code>
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<code>
 
<code>
  mainThredEvent1->Repeating = true;
+
  mainThreadEvent1->Repeating = true;
 
   
 
   
 
</code>
 
</code>
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<code>
 
<code>
  mainThredEvent1.Repeating = true;
+
  mainThreadEvent1.Repeating = true;
 
   
 
   
 
</code>
 
</code>
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<code>
 
<code>
  MainThredEvent1.Repeating = True
+
  MainThreadEvent1.Repeating = True
 
   
 
   
 
</code>
 
</code>

Revision as of 20:28, 10 June 2013

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Class: TTLWatchDogTimer

Contents

Syntax

Delphi:

property Repeating : Boolean read FRepeating write SetRepeating default False;

C++ Builder:

__property bool Repeating = { read=FRepeating, write=SetRepeating, default=False };

Summary

Specifies whether the the Watch Dog Timer event will repeat firing after the period expires.

Description

Use this property to specify whether the the Watch Dog Timer event will repeat firing after the period expires.


Delphi example:

TLMainThreadEvent1.Repeating := True;

C++ Builder example:

TLMainThreadEvent1->Repeating = true;

Visual C++(MFC/Win32) example:

TLMainThreadEvent1.Repeating = true;

Visual C++/CLI example:

mainThreadEvent1->Repeating = true;

C# example:

mainThreadEvent1.Repeating = true;

VB example:

MainThreadEvent1.Repeating = True

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