Property VLQueuedSwitch.TVLQueuedSwitch.Paused
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=== Delphi: === | === Delphi: === | ||
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− | '''property''' Paused : Boolean '''read''' FPaused '''write''' SetPaused; | + | '''property''' Paused : Boolean '''read''' FPaused '''write''' SetPaused '''default''' False; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' bool Paused = { '''read'''=FPaused, '''write'''=SetPaused }; | + | '''__property''' bool Paused = { '''read'''=FPaused, '''write'''=SetPaused, '''default'''=False }; |
</code> | </code> | ||
Latest revision as of 17:19, 18 October 2012
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Class: TVLQueuedSwitch
Contents |
Syntax
Delphi:
property Paused : Boolean read FPaused write SetPaused default False;
C++ Builder:
__property bool Paused = { read=FPaused, write=SetPaused, default=False };
Summary
Pauses or resumes the video and audio from the switch.
Description
Use this property to pause or resume the video and audio from
the switch.
When the component is paused the external pumping is automatically turned on.
Delphi example:
ALQueuedSwitch1.Paused := True;
C++ Builder example:
ALQueuedSwitch1->Paused = true;
Visual C++(MFC) example:
ALQueuedSwitch1.Paused = true;
C# example:
queuedSwitch1.Paused = true;