Class ILAnalogClock.TILSecondsClockHand
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*[[Property ILAnalogClock.TILClockHand.Discrete|Discrete]] - Specifies if the hand is discrete. | *[[Property ILAnalogClock.TILClockHand.Discrete|Discrete]] - Specifies if the hand is discrete. | ||
− | == From [[Class ILAnalogClock. | + | == From [[Class ILAnalogClock.TILOptionalAngularHand|TILOptionalAngularHand]] == |
== Properties == | == Properties == | ||
=== Published === | === Published === | ||
− | *[[Property ILAnalogClock. | + | *[[Property ILAnalogClock.TILOptionalAngularHand.Visible|Visible]] - Specifies if the hand is visible. |
== Methods == | == Methods == | ||
=== Public === | === Public === | ||
− | *[[Method procedure ILAnalogClock. | + | *[[Method procedure ILAnalogClock.TILOptionalAngularHand.Draw(IGPGraphics;Single;Single;Single;Single;Single;Single;Single;Single;Single;Single)|procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)]] |
− | == From [[Class ILAnalogInstrument. | + | == From [[Class ILAnalogInstrument.TILAngularHand|TILAngularHand]] == |
== Properties == | == Properties == | ||
=== Published === | === Published === | ||
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.Visible|Visible]] - Specifies if the hand is visible. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.Length|Length]] - Specifies the head length of the hand. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.TailLength|TailLength]] - Specifies the tail length of the hand. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.TipWidth|TipWidth]] - Specifies the tip width of the hand. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.TailIndentSize|TailIndentSize]] - Specifies the size of the tail indent of the hand. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.TailWidth|TailWidth]] - Specifies the tail width of the hand. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.Color|Color]] - Specifies the color of the hand. |
− | *[[Property ILAnalogInstrument. | + | *[[Property ILAnalogInstrument.TILAngularHand.Shadow|Shadow]] - Specifies how the shadow will be displayed. |
+ | *[[Property ILAnalogInstrument.TILAngularHand.Animation|Animation]] - Specifies the animation effects for the hand. | ||
== Methods == | == Methods == | ||
=== Public === | === Public === | ||
− | *[[Method procedure ILAnalogInstrument. | + | *[[Method procedure ILAnalogInstrument.TILAngularHand.DoInvalidateResources()|procedure DoInvalidateResources()]] |
+ | *[[Method procedure ILAnalogInstrument.TILAngularHand.InvalidateOwner()|procedure InvalidateOwner()]] | ||
+ | *[[Method procedure ILAnalogInstrument.TILAngularHand.Draw(IGPGraphics;Single;Single;Single;Single;Single;Single;Single;Single;Single;Single)|procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)]] | ||
+ | *[[Method function ILAnalogInstrument.TILAngularHand.HitTest(Integer;Integer;Single;Single;Single;Single;Single;Single;Single;Single) : Boolean|function HitTest(X : Integer; Y : Integer; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AXCoeff : Single; AYCoeff : Single) : Boolean]] | ||
+ | *[[Method function ILAnalogInstrument.TILAngularHand.PerformAnimation() : Boolean|function PerformAnimation() : Boolean]] | ||
+ | |||
+ | == From [[Class LPTransparentControl.TLPControlProperty|TLPControlProperty]] == | ||
+ | |||
+ | == Methods == | ||
+ | |||
+ | === Public === | ||
+ | *[[Method function LPTransparentControl.TLPControlProperty.GetOwner() : TPersistent|function GetOwner() : TPersistent]] | ||
== From [[Class LPComponent.TLPPersistent|TLPPersistent]] == | == From [[Class LPComponent.TLPPersistent|TLPPersistent]] == | ||
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=== Public === | === Public === | ||
+ | *[[Method function LPComponent.TLPPersistent.QueryInterface(TGUID;TObject) : HResult|function QueryInterface(IID : TGUID; Obj : TObject) : HResult]] | ||
+ | *[[Method function LPComponent.TLPPersistent.GetOwner() : TPersistent|function GetOwner() : TPersistent]] | ||
*[[Method procedure LPComponent.TLPPersistent.OwnerNameChanged(String;String)|procedure OwnerNameChanged(AOldName : String; ANewName : String)]] | *[[Method procedure LPComponent.TLPPersistent.OwnerNameChanged(String;String)|procedure OwnerNameChanged(AOldName : String; ANewName : String)]] | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 20:30, 10 June 2013
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Package: InstrumentLabPkg
Unit: ILAnalogClock
Inherits: TILClockHand
Contents |
Syntax
Delphi:
type TILSecondsClockHand = class( TILClockHand )
C++ Builder:
class TILSecondsClockHand : public TILClockHand
Visual C++ (MFC):
class CTILSecondsClockHand : public CTILClockHand
C# (.NET):
public ref class TILSecondsClockHand : Mitov.InstrumentLab.ClockHand
Summary
Seconds clock hand properties class.
Description
Defines class specifying the seconds clock hand properties.
Properties
Published
From TILClockHand
Properties
Published
- Discrete - Specifies if the hand is discrete.
From TILOptionalAngularHand
Properties
Published
- Visible - Specifies if the hand is visible.
Methods
Public
From TILAngularHand
Properties
Published
- Visible - Specifies if the hand is visible.
- Length - Specifies the head length of the hand.
- TailLength - Specifies the tail length of the hand.
- TipWidth - Specifies the tip width of the hand.
- TailIndentSize - Specifies the size of the tail indent of the hand.
- TailWidth - Specifies the tail width of the hand.
- Color - Specifies the color of the hand.
- Shadow - Specifies how the shadow will be displayed.
- Animation - Specifies the animation effects for the hand.
Methods
Public
- procedure DoInvalidateResources()
- procedure InvalidateOwner()
- procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)
- function HitTest(X : Integer; Y : Integer; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AXCoeff : Single; AYCoeff : Single) : Boolean
- function PerformAnimation() : Boolean