Event ALCommonPlayer.TALCommonPlayer.OnProgress
From Mitov Wiki Doc
(Difference between revisions)
(Automated Syncronization with Documentation) |
(Automated Syncronization with Documentation) |
||
Line 10: | Line 10: | ||
=== Delphi: === | === Delphi: === | ||
<code> | <code> | ||
− | '''property''' OnProgress : [[Type | + | '''property''' OnProgress : [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] '''read''' FOnProgress '''write''' FOnProgress; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' [[Type | + | '''__property''' [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] OnProgress = { '''read'''=FOnProgress, '''write'''=FOnProgress }; |
</code> | </code> | ||
Revision as of 20:30, 10 June 2013
This is a Beta Read Only version of this page. Please review and send recommendations to mitov@mitov.com. We will enable the editing as soon as we are happy with the overall Wiki site.
Class: TALCommonPlayer
Contents |
Syntax
Delphi:
property OnProgress : TLPProgressEvent read FOnProgress write FOnProgress;
C++ Builder:
__property TLPProgressEvent OnProgress = { read=FOnProgress, write=FOnProgress };
Summary
Player progress notification event.
Description
Use this event to get notified about the progress of the
player. The event will be called every time a new audio frame
is generated.