Property VLAVIPlayer.TVLAVIPlayer.PumpAudio
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Class: TVLAVIPlayer
Contents |
Syntax
Delphi:
property PumpAudio : Boolean read FPumpAudio write FPumpAudio default False;
C++ Builder:
__property bool PumpAudio = { read=FPumpAudio, write=FPumpAudio, default=False };
Summary
How the Audio data will be pumped.
Description
Use this property to specify how the Audio data will be
pumped.
If this property is true and the ClockSource is set tocsExternal, the audio signal will be pumped by the external clock. Otherwise the internal clock will be used.
Delphi example:
VLAVIPlayer1.PumpAudio := True;
C++ Builder example:
VLAVIPlayer1->PumpAudio = true;
Visual C++(MFC) example:
VLAVIPlayer1.PumpAudio = true;
Visual C++/CLI example:
aviPlayer1->PumpAudio = true;
C# example:
aviPlayer1.PumpAudio = true;
VB example:
AVIPlayer1.PumpAudio = True