Property VLAVIPlayer.TVLAVIPlayer.PumpAudio

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Class: TVLAVIPlayer

Contents

Syntax

Delphi:

property PumpAudio : Boolean read FPumpAudio write FPumpAudio default False;

C++ Builder:

__property bool PumpAudio = { read=FPumpAudio, write=FPumpAudio, default=False };

Summary

How the Audio data will be pumped.

Description

Use this property to specify how the Audio data will be pumped.

If this property is true and the ClockSource is set tocsExternal, the audio signal will be pumped by the external clock. Otherwise the internal clock will be used.


Delphi example:

VLAVIPlayer1.PumpAudio := True;

C++ Builder example:

VLAVIPlayer1->PumpAudio = true;

Visual C++(MFC) example:

VLAVIPlayer1.PumpAudio = true;

Visual C++/CLI example:

aviPlayer1->PumpAudio = true;

C# example:

aviPlayer1.PumpAudio = true;

VB example:

AVIPlayer1.PumpAudio = True

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