Class ILAngularGauge.TILControlAngularGaugeHand
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Package: InstrumentLabPkg
Unit: ILAngularGauge
Inherits: TILAngularGaugeHand
Contents |
Syntax
Delphi:
type TILControlAngularGaugeHand = class( TILAngularGaugeHand )
C++ Builder:
class TILControlAngularGaugeHand : public TILAngularGaugeHand
Visual C++ (MFC):
class CTILControlAngularGaugeHand : public CTILAngularGaugeHand
C# (.NET):
public ref class TILControlAngularGaugeHand : Mitov.InstrumentLab.AngularGaugeHand
Summary
Angular gauge hand properties class.
Description
Defines class specifying the angular gauge hand properties.
Properties
Published
- SelectedColor - Specifies the color of the hand when it is selected and the mouse is not over it.
- MouseOverColor - Specifies the color of the hand when it is not selected and the mouse is over it.
- SelectedMouseOverColor - Specifies the color of the hand when it is selected and the mouse is over it.
Public
- Selected - Indicates that the hand is currently selected and can be controlled by keys or the mouse wheel.
Methods
Public
- procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)
- procedure SetMouseOver(AValue : Boolean; AMousePos : TPoint; AInvalidate : Boolean)
- procedure SetMouseDown(AValue : Boolean)
From TILAngularHand
Properties
Published
- Visible - Specifies if the hand is visible.
- Length - Specifies the head length of the hand.
- TailLength - Specifies the tail length of the hand.
- TipWidth - Specifies the tip width of the hand.
- TailIndentSize - Specifies the size of the tail indent of the hand.
- TailWidth - Specifies the tail width of the hand.
- Color - Specifies the color of the hand.
- Shadow - Specifies how the shadow will be displayed.
- Animation - Specifies the animation effects for the hand.
Methods
Public
- procedure DoInvalidateResources()
- procedure InvalidateOwner()
- procedure Draw(AGraphics : IGPGraphics; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AOutWidth : Single; AOutHeight : Single; AXCoeff : Single; AYCoeff : Single)
- function HitTest(X : Integer; Y : Integer; ACenterOffsetX : Single; ACenterOffsetY : Single; ARadiusX : Single; ARadiusY : Single; Width : Single; Height : Single; AXCoeff : Single; AYCoeff : Single) : Boolean
- function PerformAnimation() : Boolean