Method procedure VLDraw.TVLDraw.Pump()
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Class: TVLDraw
Contents |
Syntax
Delphi:
procedure Pump();
C++ Builder:
void __fastcall Pump();
Visual C++ (MFC):
void Pump();
Summary
Plays one buffer if enabled, the input pin is not connected, and ClockSource is csExternal.
Description
Use the Pump procedure to play a single frame. In order to use Pump you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the Pump procedure will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.
Delphi example:
VLDraw1.Pump;
C++ Builder example:
VLDraw1->Pump();
Visual C++(MFC) example:
VLDraw1.Pump();
Visual C++/CLI example:
draw1->Pump();
C# example:
draw1.Pump();
VB example:
Draw1.Pump