Pin MLDSPlayer.TMLDSPlayer.ProgressPin
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− | '''__property''' TOWInt64TimeRangedStatePin | + | '''__property''' TOWInt64TimeRangedStatePin ProgressPin = { '''read'''=FProgressPin, '''write'''=FProgressPin }; |
</code> | </code> | ||
Revision as of 20:28, 10 June 2013
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Class: TMLDSPlayer
Contents |
Syntax
Delphi:
property ProgressPin : TOWInt64TimeRangedStatePin read FProgressPin write FProgressPin;
C++ Builder:
__property TOWInt64TimeRangedStatePin ProgressPin = { read=FProgressPin, write=FProgressPin };
Summary
The Play Progress Pin of the player.
Description
Use this pin to get notified about the progress of the
player. The event will be called every time a new frame is
generated. You can connect this pin to any other pin
accepting integer data or integer progress data.