Method procedure MLASFPlayer.TMLASFBasicPlayer.Pump()
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== Summary == | == Summary == | ||
− | Plays one buffer if enabled and [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] is [[Enum item | + | Plays one buffer if enabled and [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] is [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. |
== Description == | == Description == | ||
Use the Pump procedure to play a single frame. In order to | Use the Pump procedure to play a single frame. In order to | ||
− | use Pump you must set the [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] to [[Enum item | + | use Pump you must set the [[Property MLASFPlayer.TMLASFBasicPlayer.ClockSource|ClockSource]] to [[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. If there |
is a higher level pump in the chain such as hardware device | is a higher level pump in the chain such as hardware device | ||
the Pump procedure will be ignored. The highest level pump in | the Pump procedure will be ignored. The highest level pump in |
Latest revision as of 00:10, 26 June 2013
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Class: TMLASFBasicPlayer
Contents |
Syntax
Delphi:
procedure Pump();
C++ Builder:
void __fastcall Pump();
Visual C++ (MFC):
void Pump();
Summary
Plays one buffer if enabled and ClockSource is csExternal.
Description
Use the Pump procedure to play a single frame. In order to use Pump you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the Pump procedure will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.
Delphi example:
ALASFPlayer1.Pump;
C++ Builder example:
ALASFPlayer1->Pump();
Visual C++(MFC) example:
ALASFPlayer1.Pump();
Visual C++/CLI example:
asfPlayer1->Pump();
C# Example:
asfPlayer1.Pump();
VB Example:
ASFPlayer1.Pump