Event MLDSPlayer.TMLDSPlayer.OnProgress
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| === Delphi: === | === Delphi: === | ||
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| − | '''property''' OnProgress : [[Type  | + | '''property''' OnProgress : [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] '''read''' FOnProgress '''write''' SetOnProgress; | 
| </code> | </code> | ||
| === C++ Builder: === | === C++ Builder: === | ||
| <code> | <code> | ||
| − | '''__property''' [[Type  | + | '''__property''' [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] OnProgress = { '''read'''=FOnProgress,  '''write'''=SetOnProgress }; | 
| </code> | </code> | ||
Latest revision as of 00:10, 26 June 2013
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Class: TMLDSPlayer
| Contents | 
Syntax
Delphi:
property OnProgress : TLPProgressEvent read FOnProgress write SetOnProgress;
C++ Builder:
__property TLPProgressEvent OnProgress = { read=FOnProgress,  write=SetOnProgress };
Summary
Player progress notification event.
Description
Use this pin to get notified about the progress of the
player. The event will be called every time a new frame is
generated.
