Event MLDSPlayer.TMLDSPlayer.OnProgress
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− | '''property''' OnProgress : [[Type | + | '''property''' OnProgress : [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] '''read''' FOnProgress '''write''' SetOnProgress; |
</code> | </code> | ||
=== C++ Builder: === | === C++ Builder: === | ||
<code> | <code> | ||
− | '''__property''' [[Type | + | '''__property''' [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] OnProgress = { '''read'''=FOnProgress, '''write'''=SetOnProgress }; |
</code> | </code> | ||
Revision as of 20:28, 10 June 2013
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Class: TMLDSPlayer
Contents |
Syntax
Delphi:
property OnProgress : TLPProgressEvent read FOnProgress write SetOnProgress;
C++ Builder:
__property TLPProgressEvent OnProgress = { read=FOnProgress, write=SetOnProgress };
Summary
Player progress notification event.
Description
Use this pin to get notified about the progress of the
player. The event will be called every time a new frame is
generated.