Pin MLDSPlayer.TMLDSPlayer.ProgressPin

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(Automated Syncronization with Documentation)
(Automated Syncronization with Documentation)

Revision as of 02:44, 11 June 2013

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Class: TMLDSPlayer

Contents

Syntax

Delphi:

property ProgressPin : TOWInt64TimeRangedStatePin read FProgressPin write FProgressPin;

C++ Builder:

__property TOWInt64TimeRangedStatePin ProgressPin = { read=FProgressPin, write=FProgressPin };

Summary

The Play Progress Pin of the player.

Description

Use this pin to get notified about the progress of the player. The event will be called every time a new frame is generated. You can connect this pin to any other pin accepting integer data or integer progress data.

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