Trying to set Font in VLDrawTextLayer
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12-20-2011, 10:39 PM
Post: #11
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RE: Trying to set Font in VLDrawTextLayer
You'll have to convert the colorformat from the FontDialog from BGR to RGBA like so for example:
int red=FontDialog1->Font->Color&0x0FF; int green=(FontDialog1->Font->Color&0x0FF00)>>8; int blue=(FontDialog1->Font->Color&0x0FF0000)>>16; TColor col=0x0FF000000+blue+(green<<8)+(red<<16); VLDrawTextLayer1->Font->Brush->Color=col; Regards, Dave |
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12-21-2011, 12:43 AM
Post: #12
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RE: Trying to set Font in VLDrawTextLayer
Found it.... It is MakeColor(Color) not GPMakeColor(Color ); and is in IGDIPlus.pas
This works with the int varable I store the dialogue color in... VLDrawTextLayer1->Font->Brush->Color= MakeColor( (TColor) MyColor ); (12-20-2011 10:03 PM)Dave Wrote: Sorry you're right, first thing i didn't try myself first.. I'll get back on this. Looks like we were posting at the same time.. If I rin into any issues with the MakeColor function I'll play with the code you posted. Looks like we got it figured out.. Thanks a Million, you got me pointed in the right direction and we both now know more than we did |
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